Aditya Madhan
Computer Science Student in the Turing Scholars Program at the University of Texas at Austin
About Me
Hello! I'm Aditya Madhan, a freshman studying Computer Science at the University of Texas at Austin. On the side I enjoy playing all sorts of video games (my favorite is Outer Wilds) and watching animes (Attack on Titan).
Projects
JavaScript | Simulation | Object-Orented Programming
Boids Simulation
Built a simulation of boids, as described by Cornell ECE.
JavaScript | Linear Algebra | Object-Oriented Programming
3D Graphics Engine
Implemented a 3D Graphics from scratch with plain JavaScript and JavaScript canvas. Renders views of surfaces in 3D space.
Colab | Python | Tensorflow
Neuroapoptosis Simulator
Built a simulation of the effects of neuroapoptosis (cell death) on an artificial neural network for perceptual problems.
JavaScript | Artificial Intelligence | Object-Oriented Programming
Neural Network Library
Implemented a Neural Network from scratch with plain JavaScript. Performs forward propagation of values and backpropagation of modifying weights and biases.
Object-Oriented Programming | Javascript | JS Graphics
Planetary Motion Simulator
Built a simulator for 2D planetary motion. Uses vector math as well as physics to calculate ideal initial velocities for uniform circular motion of planets and binary stars.
JavaScript | JSGraphics | Object-Oriented Programming
Evolution Simulator
Built a simple simulator for the process of evolution. Entities have various traits that are inherited from the best survivor of a species and mutate.
Node.js | Vue.js | Object-Oriented Programming | HTML | CSS
Four Ace Poker
Coded the front and back end of a multiplayer poker game on the browser. Automatic hand detection and HTTP requests and responses coded manually.
Gamemaker Language | Music Composition | Game Design
Stickman
Stickman is a 2D platformer game where you, the Stickman, have to try to escape the clutches of the gamemaker by navigating through 15 difficult and frustrating levels filled with deadly obstacles. Built in Gamemaker Studio.